Creating a Virtual Reality OER Application to Teach Web Accessibility
IEEE 45th Annual Computers, Software, and Applications Conference (COMPSAC), July 2021
Chengke Tang, Amarpreet Gill, Matthew Pike, Dave Towey. 2021. Creating a Virtual Reality OER Application to Teach Web Accessibility. In IEEE 45th Annual Computers, Software, and Applications Conference (COMPSAC). DOI:https://doi.org/10.1109/COMPSAC51774.2021.00156
Chengke Tang and Amarpreet Gill and Matthew Pike and Dave Towey. (2021). Creating a Virtual Reality OER Application to Teach Web Accessibility. IEEE 45th Annual Computers, Software, and Applications Conference (COMPSAC). https://doi.org/10.1109/COMPSAC51774.2021.00156
Chengke Tang and Amarpreet Gill and Matthew Pike and Dave Towey. "Creating a Virtual Reality OER Application to Teach Web Accessibility." IEEE 45th Annual Computers, Software, and Applications Conference (COMPSAC), 2021. https://doi.org/10.1109/COMPSAC51774.2021.00156
Chengke Tang, Amarpreet Gill, Matthew Pike, Dave Towey. 2021. Creating a Virtual Reality OER Application to Teach Web Accessibility. IEEE 45th Annual Computers, Software, and Applications Conference (COMPSAC). doi:10.1109/COMPSAC51774.2021.00156
Chengke Tang and Amarpreet Gill and Matthew Pike and Dave Towey, "Creating a Virtual Reality OER Application to Teach Web Accessibility," IEEE 45th Annual Computers, Software, and Applications Conference (COMPSAC), 2021. doi: 10.1109/COMPSAC51774.2021.00156
@inproceedings{compsac-2021,
title={Creating a Virtual Reality OER Application to Teach Web Accessibility},
author={Chengke Tang and Amarpreet Gill and Matthew Pike and Dave Towey},
booktitle={IEEE 45th Annual Computers, Software, and Applications Conference (COMPSAC)},
year={2021},
doi={10.1109/COMPSAC51774.2021.00156}
}
Virtual Reality (VR), Open Educational Resources (OERs), Human Computer Interaction (HCI), Flipped Classroom, Web Accessibility
Abstract
Awareness of web accessibility issues is necessary for good website design, as it can mean the difference between disabled users being able to access content or not. This paper describes the impact of a student-led project to develop a VR application as an Open Educational Resource (OER) to increase users’ knowledge and awareness of accessibility. The VR application was evaluated in a Human-Computer Interaction (HCI) class at the University of Nottingham Ningbo China (UNNC). Results indicate that the application generally increased knowledge and awareness of web accessibility but also had some negative impacts on users. The project highlights the potential for VR to enhance accessibility education, improve user empathy, and support flipped classroom models in higher education.